~ EXPERIMENTS
A set of publicly disclosed early concepts and experimentations; some of them might end up evolving into a product or library.
Uses a set of large language model constraints to generate cohesive sprite sets or image sequences.
Applying similar constraints (LSA.001) but with a base-image to start with.
Rust library that controls actuators through the CAN protocol. Precise motion, safety constraints and intuitive interface.
3D printed chassis that combines two BLDC motors controlled by the xy positions and confidence of the face-tracking output.
High-performance mp4 container parser written in Rust and compiled to wasm generating WebEncoder compatible packets.
WebGPU worker that renders the parsed video on the canvas.
Using CMP.001 and the AudioWorklet api for performant live audio processing. Able to send JS functions to the worker which then uses them as a processing callback.
Exploring GLSL and its ability to train a neural network as well as visualise it.
Browser-based editor for WGSL code with live compilation and realtime feedback.
Privacy-preserving library and cli written in rust. Collects browser bookmark data, creates embeddings using open-source models and stores them. All locally.
~ SUBDOMAINS
Many experiments will be using a subdomain at their early stage. These can also be resources, utilities or demos.
Low-poly, turn-based rogue-like written in odin-lang and passed through c and emscripten to wasm to validate the posibility of running odin in the web.
A collection of materials and tools related to mechanical engineering and robotics.
~ OPEN SOURCE
Libraries or gists that are currently publicly released. Most under MPL2.0 or MIT.
A tool for quickly collecting function selectors and decoding signatures from bytecode.
A cryptographic library for splitting and reconstructing secrets using shamir's secret sharing.
Audio-reactive shader implementation in odin-lang, using miniaudio and raylib. This is a gist, result of larger experiment with audio-controlled shaders that use FFT to manipulate the visualisation.
Configurable library for monitoring, ranking, and evaluating network endpoints with the ability to use preset or custom algorithms.